T. The benefit to sieging rather than invading would be less war exhaustion from ground battles, the downside would be that it would (usually) take a lot longer than having your armies. Politically a war in which 'nothing happens' may be seen by opposition factions as a political move for your faction to cling to power, gain emergency powers and so on. War Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. In theory it should represent the willingness of your population to fight on, in actuality it. The real score is for achieving your war goals. When going to war, you need a reason. The problem is that you usually do not. 2 I went to war with the vassalise subjugation CB against a small empire on my borders. Dragonkat42. They were at 100% war Exhaustion I was at like 30% So lets end this war. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. This is why anchorages are important. War Exhaustion is also important because it is protection against Pyrrhic victories. In fact, I tend to be slightly more fatigued than they. It is why I hardly play any more. Sometimes the WG/WA system in stellaris baffles me. For Stellaris 3. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. This is ridiculous. War exhaustion really only exists to keep wars from dragging on forever. War exhaustion makes no sense. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. You will not automatically end the war at 100%, but if the other side sues for peace you must accept. You are now playing as your ally. tl;dr: for a machine empire (exterminator) with no diplomatic options and not even claims, war exhaustion is not a 'fair' featureNow, if you become the crisis, on lvl 2, you gain the Relentless perk, that reduces war score by whoping 75%. Dragonkat42. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. Occupation is similarly based off all participants. Stellaris. You declare a war, take your claims, then white piece out. War score is how badly you beat them, war exhaustion is their will to keep fighting. War Exhaustion does not lead to an auto surrender, it leads to a forced status quo peace. Learn how to end wars in Stellaris, a strategy game where you can declare war with other empires and conquer their systems. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. If you wanted a vassal that should have been the war goal. So just recruit a shitload of armies. It doesn't measure anything. Basically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. I don't want to go to war with the AI Federation. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. ago. Not really. shadowtheimpure • Fanatic Xenophobe •. I am one part of a three-nation federation, the other two of which are democratic fed-builders. Once they have 50% of your researched techs they become a vassal. And i think "yea nice i take my opportunity!" I attacked them. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. There are no other mechanisms tied to it. for that matter can't force your enemy to surrender if they have a negative surrender acceptance even if they have 100% war exhaustion, so it is very likely that the 3rd party blocked. See all Commands Command Generator The other side lost more ships, lost lots of armies occupied no territory but I had higher War Exhaustion. If you're at 100% war exhaustion then you did not 'effortlessly' defeat them. 11. Reply. 5% per pop neutron swept/pacified, 1% for every size of the colony cracked. They don't have ships or fleets anymore. I play Stellaris for a week now and I still can't figure out how war works. Even worse, I occupy many of his planets,. Stellaris - War In Heaven doesn't end after Awakened Empire/s defeated. Jump to latest Follow Reply. And since social unrest from wars isn't really a thing in Stellaris right now, I'd say that the forced peace happens just before social unrest would be a thing. Although honestly I thought that the trickle of war exhaustion was enough to usually prevent wars from lasting 50 years in Stellaris. Combine with Nationalistic Zeal and Galactic Campaigns tech, and you suffer no war exhaustion. 1. Stellaris [BUG] Warscore at 100%, enemy empire will not surrender. THEN three more empires declare war on the guy (because he has no fleet and his economy is in the toilet since all of his planets are occupied). anyway I took quite a few systems and planets but the enemy war exhaustion stays at 0%. The Stellaris war system is meant to be open ended, allowing for both small scale border conflicts or total annexation depending on the circumstances. War Exhaustion and its influence on Warfare. . War exhaustion has to be the least understood mechanic in Stellaris. Great design paradox. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. When a truce happens, each side keeps the objectives they accomplished. So I haven't played for awhile but War Score in it's current form is terrible. I lost less ships. War Exhaustion is just a clock. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity, then you both would gain the same war exhaustion, not accounting for other multipliers. This has been done. #14. Thread starter Kraik13; Start date Sep 24, 2021; Jump to latest Follow Reply. Militarists gain it a lot slower. The other side lost more ships, lost lots of armies occupied no territory but I had higher War Exhaustion. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. Stellaris: Bug Reports. Stellaris 50167 Bug Reports 30515 Suggestions 18896 Tech Support 2852. James use a war mod It will at the very least make it um possible. Yes, i understand what defensive troops is a limited because of how many citadels and precinct houses defender have. • 5 yr. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very independence is being threatened. Devastation does cause war exhaustion iirc. But in theory if not one of the empires sue for peace it could go on. The above cheat would add 5 war exhaustion to your current country. It should be a scaling modifier like in EU4. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. I fought a war earlier today. Once I realized I claimed some of their systems and took them. When you reach 100 you automatically sue for peace. Don't fleet stack. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. First thing to note is that if the AI has less than 100% war exhaustion and hasn't yet achieved all its war goals, it will continue to fight on regardless of any other circumstances. See more100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on. War Exhaustion as a mechanic really needs to be fixed. AI federation declared ideological war on my ally, we chose claims as our goal. If one side hits 100% war exhaustion, the other side can force them into a status quo two years later. Yes, war exhaustion is terrible. T. First of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. Learn how to reduce war exhaustion in Stellaris, a strategy game where you build fleets and fight wars. ) , that's ok. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. To be fair, bubbles is indeed precious, and I deserve death for letting them die. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. Personally, i think war exhaustion should immediately start an 'exhaustion' situation on hitting 100, the situation should increase with an expected time to max of 2 years for the attacker, longer for the defender. . I'm not saying it's flawless, but once you wrap your head around it it's perfectly. War exhaustion is displayed in the bottom right corner of your screen, under outliner. Its also useful in simulating a people being more willing to shoulder the psychological horrors of war due to "rallying around the flag" against an existential threat. There is literally no way for it to fail at that point, until the player grinds through all of the. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. The picture I see you just need to wait for a bit more exhaustion, win a space battle or capture a few more systems. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. From what I understand, someone having 100% war exhaustion allows you to force a status quo peace on them. You understood wrong. I screamed. Your starting empire ID is always 0, so this would cause empire with ID 9 to declare war on your empire. Yes, Stellaris's War Exhaustion works nothing like PDX's other games. Stellaris has one Major Problem and it is the Combat. On the other side, if an attack loses a ground battle that also counts a lot so make sure to always send enough armies. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Now there are FIVE EMPIRES at war with him, but nothing can progress because there's nothing left to do!Stellaris. If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a passive accumulation over time called Attrition. War exhaustion should be an empire modifier rather than a war score knockoff. Learn how to reduce war exhaustion in Stellaris, a strategy game where you build fleets and fight wars. The enemy lost more. Don't fleet stack. I'm pretty sure thats a bug and not intended. Jun 2, 2012 374 426. Militarists, non-Pacifist Xenophobes, and Gestalt Consciousness who adopts unrestricted war policy may use "Rivalry" casus belli against their rivals to declare a total war. Can someone tell me what exactly the war exhaustion system aims to simulate? I just fought a war against 3 galactic empires, one of them the strongest in my game and although I maneged to ocuppy all of the 2 other empires and isolate the third strongest one with my main fleet winning all of my battles I still had to settle for a status. Their independence was being guaranteed by a large empire of slightly stronger overall power, but which was cut off by a mutual rival so could not reach me or my target empire with any fleets (still earlyish game, so no jump drives or. 4. Mechanically War Exhaustion is designed to punish the attacker. If you have 100 fleet cap you get less exhaustion per loss than if you have 40 fleet cap. Even then they might not spark a war in heaven. It could also help stopping players from fighting a war to protect themselves from one. Posted by u/Helmling - 19 votes and 6 commentsPersonally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. But 2 wars going on. It seems stellaris is just screwing me because Stellaris. Drone Grid: 1. And if both parties reach 100% War Exhaustion, then a status quo peace will be forced once a certain time (I. It's fair to say that the former Capital Planet of the Patarmese Star Technocracy is mostly smouldering craters and rubble. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. If you destroy their main fleet, that counts for a lot. Yes, war exhaustion is terrible. Interestingly, I just finished a Space Race Victory in Civ 3 as a prelude to another Stellaris playthrough. Content is available under Attribution-ShareAlike 3. Feb 18, 2020. Ok that's fair, thanks! The first step is to have a functioning and efficient economy. As for you vs them there are 3. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. There is a famous bug where occupied territory in a war before the crisis war started stays occupied instead of getting taken over, leading for the war to not being able to ever end. War Exhaustion (WE for short) shares similar properties, mechanisms, and functionalities with stability, but surrounds the field of war. Forced peace is pretty bullshit. View community ranking In the Top 1% of largest communities on Reddit. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. It depends on time and on losses you suffer, even in victory. Just set reasonable war goals and go for those. Occupation is similarly based off all participants. War Exhaustion goes up from suffering losses during Space and Ground Warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a. The problem is that the gains are too high from certain things and it doesn't really care. Mechanically War Exhaustion is designed to punish the attacker. Go for tech that lowers war exhaustion. My combined 12k marauder fleets destroyed multiple 4-6k fleets that the federation kept sending over the course of the war, yet my war exhaustion went up much faster than theirs. War exhaustion isn't too binding and AI empires get raided by pirates now as well. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how. No idea what war exhaustion has to do with this. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:46pm. No acceptance is the same (function wise) in both games. N. From a literal perspective, war don't make sense because Stellaris doesn't really explain it. 65 - 3. T. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without failing because of exhaustion)It seems stellaris is just screwing me because Stellaris. You should limit your entrances into your territory and. This is ridiculous. It is merely a measure on how fed-up with fighting your society is, based. This Mod Adds Accurate War Exhaustion to the Stellaris Game. So Paradox came and said "Eventually, your people say 'getting my friends and family killed sucks'. So I’ve been getting my shit absolutely rocked by enemy factions during war and I can’t understand how to stop this from happening. They never managed to enter my space. So I declared war on an empire, invaded and taken 7 systems, but it’s saying that the system is still occupied. I think that's the solution. You aren't forced to end the war until your own War Exhaustion hits 100%. So if you lose 10 points worth of ships and your enemy loses 10 points worth of ships, but your naval capacity is 100 and their naval capacity is 200, then you will suffer twice the war exhaustion. As long as that -50 is covered the AI can force you to surrender (aka lose the war). Feb 18, 2020. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. Thread starter VahnNoa; Start date Jul 9, 2018; Jump to latest Follow Reply Menu We have updated our. Stellaris warexhaustion Command warexhaustion <Amount> Copy This command adds the specified amount of war exhaustion to all of your empire's active wars. War exhaustion replaces the warscore, when you now start a war you have to claim. You can only find those out by physically observing the galaxy map for missing unoccupied systems, the acceptance score in the actual war screen being a. Yes, they have enough fleets somewhere. War exhaustion is not a measure of how 'good' you're doing in the war (like war score in other Paradox games). But with a few powerful fortress worlds in strategic locations you can slow the enemy. Leave the 2 year timer after 100% with a forced peace. #3. If you have good defenses including FTL blocking fortress worlds, their doomstack will hit a brick wall until they can bring enough troops to. This is due to war exhaustion in Stellaris being hard capped at 100. For example, if you are going through an empire and bombing their planets into oblivion. We're making changes to the War Exhaustion following your feedback. ago. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a. Use a race with modifiers to war exhaustion. Once a war is raging, there's not really anything you can do to shore up your economy enough to make a difference. If you play older Stellaris 3. . Once the 24 month timer has ended, it is now possible to force a status quo peace. 2 fallen empires have declared non-total wars on that empire as well, occupying much of their territory. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. Everstill. Starting a war is frustrating because you often aren't allowed for various reasons, which is understandable but even when it's just a policy change away, you still can't do it until you change the policy. This creates objectives for the war, and your opponent creates objectives on you. I'm Stuck in a Never-ending War (That Has Effectively Been Won for Decades) Howdy, r/stellaris. 02 in my games, its solved. Force peace and then return to your empire by typing. Description. Go to Stellaris r/Stellaris. Also also, if your ally controls the starbase, you are. That makes the extra 33% fire rate of "No Retreat. War exhaustion is displayed in the bottom right corner of your screen, under outliner. Their wars will also never end so we're all seemingly stuck forever. Otherwise war is. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. In Stellaris war exhaustion is calculated against all participants. Fighting a federation of 3 AI empires. Example: If I declare war on a 3-empire federation, my. Is there any mod that reduces the Attrition gained, and boosts the Exhaustion from lost. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. This will take a long time because no battles etc are being fought, so you have to wait for accumulated war exhaustion to end the war, which can take a long time. If you Google Stellaris console commands and scroll through you should find something that'll hwlp. The War Exhaustion should be more flexible; in EU4, you can spend some bird mana in order to reduce the impacts of WE. Either way, war exhaustion represents the people of your empire having had enough of the war. The "war exhaustion timer" is for status quo, not for complete victory. War exhaustion does not matter there as peace can only reached by one side being annihilated anyway. When you hit 100%, they can immediately. 42 Badges. 30: 1. Find out the effects of war exhaustion, a mechanic that reduces the empire's influence and happiness, and the different types of warfare wargos, such as subjugation, counterattack, and plunder. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. Novaseerblyat • Machine Intelligence • 6 mo. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. Elitewrecker PT Sep 17, 2021 @ 7:04am. But it does mean that population are much more tolerant towards war-related issues. War Exhaustion. Add a Comment. Stellaris is a huge space exploration playground,. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. You are still penalized for stretching out the war, but at least the. The war exhaustion is also influenced by attacker/defender, defenders gain it a lot slower. You're confusing two different mechanics: 1) How AI's deciding - will he stay in war or will surrender. If you kill their ships, their people become demoralized and their war exhaustion increases, though for every ship they kill or every system or yours they take, your war exhaustion increases. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Imperial- 80% of your population must join "stop-the-war-movement" for you to white peace. They pursue their objectives relentlessly, and are impervious to the shattering effects of poor morale that so often plague organic combat units. Buffs that decrease war exhaustion pretty much mean that your society is now more tolerant and patient with war. So, this question is probably more about war exhaustion I've noticed that exhaustion is added as the number of empires on one side improve. ago. I'm not saying it's flawless, but once you wrap your head around it it's perfectly. It's because it's you and one other empire versus 5 (or more) empires. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. The above cheat would add 5 war exhaustion to your current country. Last edited by Δ*Alpha. Examples. Once their war exhaustion reaches 100%, you can force a status quo peace. Yes, previously 100% exhaustion would stop influence production, but as soon as both sides reached 100% it was automatic status quo. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. Other games I've played are Mount & Blade 2, Total War: Three Kingdoms, Warhammer 3, Dying Light 2, Civilization 6, Assassin's Creed series, Genshin Impact. . Politically a war in which 'nothing happens' may be seen by opposition factions as a political move for your faction to cling to power, gain emergency powers and so on. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. Not because the players 'decided' they wanted to. War exhaustion is only how close your nation is close to calling it quits. And is barely even thought off. This stupid mechanic has made war intolerable for me This is the opposite of true. War Exhaustion. but both increasing and decreasing nothing works. Buster_cherryUA. When it reaches 100% you can be forced into a 'status quo' after 24 months. Politically the empires have stagnated (I'm taking advantage of this!) but it is unrealistic to either 1) start a war that doesn't have realistic objectives, or 2) Not have a means of ending the war politically. Click across to the war demands tab, click on the war demands you want met for their surrender and send the offer. Strategy video game. Basically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. zandadoum • 7 mo. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Jump to latest Follow Reply. Bombardment has never counted towards war exhaustion in the current. However I feel the "attrition" factor makes no sense even from the gameplay perspective. Step 1: get apocalypse dlc Step 2: get colossus ascension perk Step 3: build colossus Step 4: cleanse the galaxy. Isokon Jul 9, 2020 @ 9:32pm. 2. Playing 2. ago. Easiest fix is probably a massive buff to defensive structures, changes to make combat more swingy, and changes to land invasions (and the long-term consequences thereof). I share some desire for more empire sprawl mitigation for determined exterminators. we occupied all of you worlds. The story of pre-war exhaustion, when a war would last 100 years over a handful of systems. 4. The war exhaustion system is a bit underdeveloped, i feel. r/Stellaris. Which, in this particular war, is disabled. 7; 6; Reactions: Reply. Ending a War. It is not trying to simulate the effects of war on a society, it is a solution to the problem of players being able to absolutely roll over AI empires after one decisive battle. With this mod, the war exhaustion calculation has been rebalanced to give much more emphasis to occupation of planets, starbases and systems and far less emphasis on combat unit loss. War exhaustion is just a bad status quo mechanic. The Xenophobic Awakened Empire declared war on me and my federation while being at war with the Peace Treaty Awakened Empire and their allies. In a defensive war, your. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. ago You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Dictatorial- 60% of your population must join "stop-the-war-movement" for you to white peace. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. x you can use the legacy version of The Merger of Rules 3. Updated for 2. Bug. I’ll look at the war exhaustion report and see I’ve lost 15 ships and they’ve lost 0. Just means you're tired of them. Especially since you can just refuse peace, you don't care what war exhaustion they are at. No Forced Peace from War Exhaustion. I stood up, nearly falling over from exhaustion, and limped over to the kitchen like a wounded soldier. < >Stellaris: Bug Reports. I have not observed it otherwise. I've done my research on this. Cato, they are not the same in Stellaris either. Historically and objectively, militarism not necessarily mean better troops. I. Members Online •. i joined a war as a third party and attacked them. 1. My fleet got power of 10,5k, the enemy fleet got power of 7,8k, they get into. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion. This stupid mechanic has made war intolerable for me This is the opposite of true. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. But, if you view it as a mechanical system it does make a little more sense, even within the universe itself. . But despite winning, and consistently losing less of my fleet that the enemy (in terms of fleet points - I lose 4. 9. It is not trying to simulate the effects of war on a society, it is a solution to the problem of players being able to absolutely roll over AI empires after one decisive battle. If we want it to act more like current war exhaustion, even uncap war exhaustion. Up-to-date, detailed help for the Europa. This is accomplished in a variety of ways but is often affected by War Fatigue. It's a clock counting down to a Status. But because the system in place made it happen. Perpetual wars have existed in stellaris before and they mostly sucked. War Exhaustion is a very controversial mechanic in Stellaris. No they aren't. It’s also possible to end a war by declaring a Status Quo. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out to achieve. War Score is the victory condition - what you need to do to actually win the war. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. • 5 yr. If you wait out the war exhaustion, or settle for status quo, you'll get the claims you occupy, and you won't lose any territory unless they're occupying it. Crim Mar 3, 2018 @ 8:31am. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. ago I think when war exhaustion happens, it should not. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It doesn't measure anything. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. ago. I am aware that the Grand Herald screws with relative power and the likes which makes AI surrender a lot earlier than they should if you have it, but. But stellaris is the first game that ends wars. When war exhaustion is at 100% it means that the war has dragged on for too long and keeping it going any longer could lead to social unrest that you may not want. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost.